

The third is a campaign based in the future. The second is based in the Russian era of the Napoleonic Wars. The first campaign is in the Egyptian times involving Pharaohs.

The expansion features three new campaigns, each of which is divided into separate scenarios like the rest of the Empire Earth franchise. Any leader or hero can become this, and it allows them to have stronger leader powers and form stronger armies. There is also a new crown power called the supreme leader. Players can leave them alone, ally with them, or go to war with them. The expansion pack introduces an option to have native tribes, who are neutral players.

These Heroes can form groups (called armies) with other soldiers and doing so enables all soldiers to become stronger. It allows soldiers to become heroes if they get a certain amount of kills.

It also has a new region (African) with two civilizations ( Maasai and Zulu) and two new civilizations in existing regions (France and Russia), which are in the Western region. The game adds three new campaigns and two new turning points missions. Gameplay See Empire Earth II Gameplay Additions to the game Art of Supremacy was given mediocre reviews by critics, with an average of 61% according to GameRankings. Īrt of Supremacy was developed by Mad Doc Software, the makers of the Empire Earth II, and was re-released with Empire Earth II in the Empire Earth II: Platinum Edition. Several more campaigns were also added, which focused on the Napoleonic Wars, Ancient Egypt and a third which was a futuristic campaign centered on the Maasai. Some of the new additions to Empire Earth II were four new civilizations and several other new features. Released on February 15, 2006, and developed by Mad Doc Software. Empire Earth II: The Art of Supremacy is the expansion pack for Empire Earth II.
